Thursday, June 12, 2014

Campaign Diary: DCC in the Wilderlands (Session 10)

Session 10: Ambushed!

The witch uses charm on a captured cultist and the party learns something about the Necromancers of Set and the Acolytes of Orcus. The captive also provides a partial map before being dispatched by the party afraid of the spell wearing off. The party then moves into a sector held by the followers of Set and are ambushed on the way out. The enemy's main ploy (skeletons attacking under cover of darkness) fails but it's a brutal fight nonetheless. A veteran fighter (level 3) goes down to a series of lucky attacks and the party's dwarf dies, too.

Observations
  • Prep was a lot more work than usual because I had to decide what the captives knew exactly. I copied a part of the map and edited out traps and room numbers -- always aware of the fact that none of that information might be needed (if, for instance, the party failed to take anyone alive). 
  • The characters act as a true team: HM burned Luck several times to save a comrade and CD and CW continued to willingly hold the frontline.
  • KT jumped through a secret door sliding close to pursue an enemy. He immediately became afraid of his own courage and regretted his act, at least until things had turned out well. I love it how such acts are at once really dangerous and really heroic!
  • KT was contrite about the death of CW's fighter because he had planned much of the party's tactics in the ambush.
  • I wonder if this would have been a total party kill if not for the party's unusual extra light source (a glowing rune). I had forgotten about that item and was unsure if it actually cancelled darkness. I gave the item a 1-in-6 chance of doing just that and rolled it without any consideration for the possible ramifications. Just like I want to handle things!
  • The party has reached a deeper, more dangerous part of the Barrowmaze. I described a change in architecture but I'm not sure the players realized the significance.
In a nutshell
An informative session with a terrific fight and brutal losses.

4 comments:

  1. You have chosen this blog to disclose the information, that the party has reached a more dangerous part of the Barrowmaze. In doing so, you have violated your approach to let the party discover the wolrd based on their own ob servations and conclusions.

    Nevertheless, it is at least the second time the party has dismissed important information as flavour text. Hopefully, we will get more accustomed to this game mastering style.

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  2. Yes, that's right and I'm sorry. I'm still trying to come to terms with how to enable you guys to make *informed choices about which challenges to tackle*. I guess I should just point out that this is an important part of the game - with the rather obvious warning attached that not all information is reliable - and then let things play out naturally.

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  3. You have chosen this blog to disclose the information, that the party has reached a more dangerous part of the Barrowmaze. In doing so, you have violated your approach to let the party discover the wolrd based on their own ob servations and conclusions
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    ReplyDelete

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