During downtime, one PC tames a wolf and another arranges a marriage for the village crone. Also, the party is invited by Hirot's ruler for a chat. Back in the Barrowmaze, the party discovers a heavily trapped cul-de-sac with a mysterious key in a silver casket. Careful maneuvering neutralizes all threats. Later, they find the richly decorated remains of a beastman recently sacrificed on a dark altar...
Observations
- CD notes that wandering monsters rarely carry any treasure.
- KT styles his rogue as a ranger (with skills like Survial, Stealth and Beast Mastery and a tame wolf).
- A random encounter indicates a graffiti and leads to a lot of soul searching for the DM. More about this when I find the time to sort my thoughts.
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