The party moves its supply depot deeper into the dungeon. The witch charms the deluded ghost encountered in the last session who then reveals the creatures and treasures in the immediate surroundings. A fight with a mysterious skeleton puts the fear into the players' hearts but their characters prevail. Ladden with magic items they return to the surface. With the exit less than 100 feet away, the party is attacked by robed skeletons. Bhain the Dwarf, carrying enough gold to level up, dies and Thorin the Dwarf is cursed and - pending another save next week - may very well die, too. The party vanquishes the skeletons and chops off Bhain's arms to retrieve his magical chainshirt (as Dwarves turn to stone upon death).
- CD suggests a contract among the adventurers to deal with various money issues (e.g. buying healing potions together, handling the property of dead characters etc.). I never saw much point in founding 'adventuring companies' before but now - given the high death rates - this makes perfect sense! Another revelation regarding old school social dynamics.
- The party gathers information about certain monsters rumored to prowl the dungeon and buys silver weapons and ammunition. Knowledge = Power.
- In DCC, it's possible to charm un-dead (with a penalty). I like that because they have unusual points of view and information.
- When a mysterious skeleton reduces GB's character from 10 to 1 hp with one hit, he almost panics and wants his character to flee the scene. Massive pressure from the other players - "Our guys are as just as dead as yours if that skeleton hits any of them" - and even death threats convince him to stay and fight from the second rank. He's in a bad mood after that.
- CD saves the witch's life by preventing her from entering a tomb with a green slime. After the fight with the skeleton everyone but CD seemed to have forgotten about the party's suspicions regarding that tomb. It's one of several close calls, not all of which the players involved are aware of.
- The death of CD's dwarf continues his streak of bad luck. He is a cautious yet proactive player but the dice have been against him for many sessions now. Here's hoping his luck will change!
A succesful delve that ended on a grim note.