Poring over the
excellent Dungeon Crawl Classics RPG I came upon rules for saving
ostensibly dead characters:
Bleeding Out: There is a chance of saving a dead character by healing him very quickly (such as with a cleric’s ability to lay on hands). […]
[...] many referees allow characters to be ‘unconscious at 0 hp and not actually die until they reach some pre-determined negative number.
Whether one uses the ‘death at 0 hp’ approach or ‘dying’ rules has serious ramifications.
Most notably, ‘dying’
rules decrease individual risk but actually increase the chance of a TPK.
If the party’s fighter
goes down after a brutal crit the best strategy might very well be retreat,
i.e. cutting one’s losses and running. But if Bob’s character can still be
saved the other players may want to continue fighting in the face of
unfavorable odds.
In the latter case,
the decision to fight or run is a tough one. I like confronting the players
with tough choices but it bears pointing out that in
this case, social pressure (whether overt or
not) may well be involved.
The upside is that if
the other players try to save their fallen comrade the players will almost
certainly bond (or deepen their bonds) - regardless of whether they succeed or
end up losing their characters as well.
The downside is that
the atmosphere at the table might be seriously impacted if the player of a PC
left behind harbours hard feelings.
The DM has to make
some tough calls, too. Realistically, many monsters will concentrate their
attacks on a fallen PC. A pack of ravenous wolves, for instance, will likely
try to drag off the body of a not-quite-dead PC or tear him apart on the spot (i.e. start feeding).
But Bob’s already
having a hard time and if the DM decides the monsters go after his poor PC he
might feel picked on.
I think the best
practice is to decide on – and communicate! – such behavior beforehand and/or
to let the dice decide.
I'm not condemning
'dying' rules at all, but for DCC, I’ve cooked up the following house rule:
Damage and Death p. 93PCs die at 0 hp. Period.More precisely, PCs are fatally wounded at 0 hp.A PC who is not yet at -10 hp may continue fighting for a number of rounds equal to his level. He is considered to be fatally wounded. Neither medical attention nor mortal magic can save him. When his time is up, he dies.
For more of my DCC house rules, click here.
Great observations, especially about in increased chance of TPK. I've noticed that tendency as well.
ReplyDeleteMy own B/X house rules are save versus death at 0 HP to determine whether a character was slain or just incapacitated. I think it avoids some of the problems with drawing out dying while still giving PCs a potential second chance.
I'm thinking of adding a save, too, though only to determine whether a fatally wounded character just drops or goes into "Last Stand" mode. =)
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