tag:blogger.com,1999:blog-8478413064492960862.post1493522557332760565..comments2024-02-29T09:48:24.123+01:00Comments on Out for Blood: My Trinity of Old School Gaming (Part 1)Unknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8478413064492960862.post-6003719851728868752012-04-09T12:54:07.693+02:002012-04-09T12:54:07.693+02:00I absolutely agree (and wrote as much in the What ...I absolutely agree (and wrote as much in the <a href="http://story-games.com/forums/comments.php?DiscussionID=16257&page=1" rel="nofollow">What do we like about Old School?</a> thread.)<br /><br />I especially like your comment on group participation - I've never looked at it that way, but it's spot on.<br /><br />In our group, this process starts at character creation: Players will usually team up to roll up their characters and additionally, there's a lot of kibitzing. Hence, everyone is at least somewhat invested in the other players' characters from the start.<br /><br />(By contrast, players in my old D&D 4e group would cook up a new uber-PC at home and then surprise everyone with it.)Johannhttps://www.blogger.com/profile/13448463364076631580noreply@blogger.comtag:blogger.com,1999:blog-8478413064492960862.post-27842713190800604602012-04-09T06:30:39.827+02:002012-04-09T06:30:39.827+02:00Hey, I saw your comment over at Story Games and re...Hey, I saw your comment over at Story Games and responded there, but I figure it can't hurt to also leave a comment here. I wrote:<br /><br />To this I would add the focus on development of character through play rather than before play using complicated backstory or complicated mechanical build. This is connected to the idea of quick chargen/high mortality rate, but has additional benefits. For example, all the other people at the table get to participate in the character's evolution. Also, it is sort of the tabletop RPG version of the novelist's "show, don't tell" dictum.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.com